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March 11, 2012
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Mass Effect 3 Reactions *non-spoilery* by ghostfire Mass Effect 3 Reactions *non-spoilery* by ghostfire
I tried to keep the comic spoiler free, so I will try to do the same for my comments on it. I imported my Paragon Vanguard - Brenna Shepard - and played Mass Effect 3 like it was going to be taken away from me. My time to beat it was about 38 hours, which included a span of 24 hours where I played nearly continuously and completely lost track of what day it was.

Previous Mass Effect Art:

Many of the pieces from this gallery are available as prints through or specifically at the ghostfire market.
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KOTR13 Featured By Owner Aug 29, 2014
The endings were indeed terrible, though Bioware totally redeemed themselves with the Citadel DLC.
AzuleneAroma Featured By Owner Jul 14, 2014  Professional General Artist
The Architect . Perfect. Just perfect. And the flying kitten unicorn... Priceless. 
kaipur Featured By Owner Jun 4, 2014  Hobbyist Filmographer
I feel ya. Which is why I rewrote the whole damned thing and I'm putting it up here for everyone to see. I yelled out 'Fuck You, Bioware!' When I got to the end. Really. I sat there for like several minutes watching the credits waiting for something else to you know, that stupid crap afterwards and just stood up and screamed. I have NOT forgotten. I got it day one and it STILL pisses me off. So I had to do it. For my own sake of mind. Great job. You captured how most of us felt.
PrincessPapaya13 Featured By Owner Apr 18, 2014  Hobbyist General Artist
I agree, I can't trust that comapny anymore. 
liljohn9000 Featured By Owner Jan 9, 2014
Lol the Architect
masterofsteam Featured By Owner Nov 21, 2013
It was EA that ruined the game, not Bioware.
TheEnderDemon Featured By Owner May 25, 2014
BioWare let it happen.

They could have said no, and finished it.

They made fucking DLCs trying to make people less pissed about the ending.

They had time.
"Could've said no and finished it."

And in the process get their funding cut and be forced to put out the same game with, what, a single new side mission, or not even make the game? Game design focuses entirely on the bottom line, money talks, and EA only listened to money (I have noticed some Kotaku articles saying the new Head Hancho is trying to do better, and I am willing to give them benefit of slight trust considering the unique niche that the game industry has and runs on but continuing) and Bioware had to do what money said. The DLC are nothing more then extras. EA approved them after being convinced they can make it rain digital dollars. Which they did. DLC doesn't prove jack, it just proves that at the end, money can still be made a year or two later.

The extended cut was nothing more then the answer to the retakers. I didn't mind the base ending. It sucked but it wasn't bad. Is sure as hell wasn't good either though. But I like the Extended version better. 

And no, they didn't have time, otherwise the games ending would've been better. 

Bottom line, if your Jimmies are still rustled about it, think about like this: The Journey is more important then the end.

Mass Effect endings always were lacking anyway. First 1: Save the council or let them die. Cut scene swap. Udina or Anderson, dialogue swap! Morality ending: Oooooh look at the background! Second: Keep the base. Yay red star with different dialogue! Destroy the Base: Yay blue star with different dialogue! At the end of the third I wasn't really surprised. Good characters, gameplay and story, that's where it's at. 
lashai1234 Featured By Owner Nov 18, 2013  Student General Artist
that is so me
qXAwsumXp Featured By Owner Oct 16, 2013
Seriously though, for the ending I thought I killed off everyone, so I was like, well crap, totally played that wrong.
So, made a new game, went through to the end, and still had the impression that I murdered everyone. 
Eventually, I just went with synthesizing. 
NEUTRAL WIN. -__________-
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